Turn by turn guide to the No Problem Raceway trackFrom TrackpediaIf you know this track just click the edit button on the top of the page or the right and go.
Turn 1 (Left/Right Chicane)
Basic "DE" approach - by Chris Hebert : As you approach turn 1, ensure you are within a car width from the right wall. You want to brake in a straight line and get the car settled. When the car is settled start turning left smoothly. The left side of the car should approach the red hump apex of left turn 1, but prepare to transition smoothly through the chicane towards the right apex. Advanced approach - by Chris Hebert : For taking seconds off of lap times - turn 1 is most important. This is also an intimidating turn and takes the most practice and repetition to feel comfortable. There are tradeoff's between tight and wide lines, but Turn 1 is classic example to maximize distance (and use all of the track) for best results. In a nut-shell it's down to two variables: 1)use all of the track 2)maximize average speed. 1. Use all of the track (Get track usage right before working on max speed)
2. Maximize Average speed (Get track usage right before working on max speed)
(For coneheads, treat this as an "attack the back slalom" of the left apex.)
Experiment with slightly higher speeds to combine with the above and see how it works in the transition. With more speed, you will need to be more delicate in the transition. GPS Trap Speeds: (Turn 1)
Turn 2 (Right)Basic "DE" approach - by Chris Hebert : As you approach turn 2, ensure you are within a car width from the left side of the track. You want to brake in a straight line and get the car settled. When the car is settled start turning right smoothly with a late apex. The front right tire should roll over turn 2's apex late. Prepare to transition to the left towards the left apex of turn 3. Advanced approach - by Chris Hebert : For taking seconds off of lap times - turn 2 is important because it's the end of the fastest part of the track. Because it's fast in and a short acceleration to turn 4, it's good to brake late for the biggest effect on laptime. In general, you do better getting the entrance optimized than you would getting the exit optimized. This is also the one of the biggest risk turns because turn 3 can be a problem if car position or speed is not precise. There are tradeoff's between fast-in, fast-out, but Turn 2 is an example to enter with max speed, brake late and don't screw up turn 3. In a nut-shell it's down to 1)trail brake late, 2)late apex, 3)quick left transition 1. Trail Brake Late
2. Late Apex
3. Quick transition to left turn 3
GPS Trap Speeds: (Turn 2&3)
Turn 3 (Left)Basic "DE" approach - by Chris Hebert : Transition the car from right to left and attempt to roll over the left apex. You should be "feeding in" acceleration for all of this turn. Do not be tempted to unwind your wheel as you exit - keep turning left and try to get the car to the left side of the track as soon as you can. Advanced approach - by Chris Hebert : Rapidly transition the car from right to left to utilize track camber advantage. Ensure maximum acceleration before apex of 3. Do not be tempted to unwind your wheel as you exit - keep turning left and try to get the car to the left side of the track as soon as you can. Notes: -If following - Unwind at exit of 3 for a possible passing opportunity. -If being followed- Unwind at exit of 3 to protect your position. -The exit of turn 3 often has wheels in the dirt; so, leave yourself some coushin if required. But if you don't like coushin and find yourself in the dirt on the exit of 3, you should most likely work on turn 2/3's transition rate. Turn 4 (Right)Basic "DE" approach - by Chris Hebert : (To be edited) GPS Trap Speeds: (Turn 4)
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