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Track Map
Turn 1
In the counter-clockwise direction, turn 1 is uphill but it's also a decreasing radius double apex corner so beware that you need to apex it late so you don't run through the grass for the exit.
Turn 2
Turn 2 is a deceptively fast corner. It is downhill but if you make use of the whole track you can really carry your speed here.
Turn 3
Obvious enough, turn 3 is another slight-decreasing radius corner followed by a straight so you'll need to late apex it to get the most out of it. The elevation through this corner is pretty flat though and it's not too tricky.
Turn 4
Turn 4 is interesting. If you try to maximize your speed through turn 4 and run to the far left edge of the track for the exit, you'll need to get back to the right of the track pretty quickly for turn 5. So I preferred to take it slightly slower so I could aim to be 8 feet or so from the left edge of the track for the corner exit, and then I could properly setup for turn 5. But I'm not sure about this one, I may change my line again next time.
Turn 5
Turn 5 is uphill again, but it is still very tight so don't get too zealous here. It's very easy to run a tire or two off the track, kick up some dirt and unsettle the car if you try to carry too much speed.
Turn 6
You can carry a lot more speed through turn 6. However, this is another area where you have a lot to lose. You'll want to string turn 6 & 7 together to make a nice long double apex corner out of it. To do this it's good to come close to the outside edge of the track at the end of turn 6. But if you're going too fast through here you can again run a tire or two off the track and unsettle the car. It's especially bad to unsettle the car at this point because it's still midcorner. I took this corner too fast once, ran the right rear tire off the track and back on, unsettled the car and caused it to spin at 70 mph, so don't do that.
Turn 7
Turn 7 is a slightly faster corner than 6, and if you did turn 6 right you should've been accelerating through the end of turn 6 and all the way through turn 7.
Turn 8
Turn 8 is an increasing radius corner for a change. You'll still want to late apex it but not as late as some of the others.
Turn 9
I think the straight before turn 9 is the fastest straight. And the braking zone before turn 9 is probably the bumpiest part of the track. So be prepared for a little hopping and skipping if you have a stiffly sprung car. You may also need to brake a little earlier than you think because of this. Trailbraking works well through here as you tighten into this corner but you'll want to aim for a very late apex to set yourself up for the sequence of turns coming up (the rattle snake).
Turn 10
Turn 10 is the start of the rattle snake and it's a very low speed corner and you'll want a slightly late apex, but you also shouldn't take the exit too wide because you need to be setup for turn 11 immediately.
Turn 11
Turn 11 is a little faster than 10 and you should again aim for a slightly late apex.