Steering techniquesFrom TrackpediaThere is a whole world of styles and techniques used to steer cars, on the track and road. Using the right technique can improve lap times considerably. How to steer Steering must be smooth, but it should be decisive. It's a common mistake to believe you are smooth, but are actually "too" smooth. By being "lazy" with the steering, you enable the suspension to compress and de-compress, not generting a sufficient side weight transfer. If you act relatively quickely, though, you will cause the whole system of the chassis, springs and shocks to transfer weight as the car turns into the corner, generating more adhesion for turning is response to roll. It's the same as riding a bike, it's not enough to turn the wheel into the corner, you must lean it. Quickely turning the wheel does this. A second reason, is to induce more friction due a drastic change in the direction in which the front tires are facing. That frictions slows down the front tires, leaning more weight over them, to increase adhesion. If the corner is wide and fast, you don't need to be as quick with the steering, because you actually want to unsettle the car to a minimum. Actually, most corner require a smoother and more gentle application. In sharp corners, however, the car must make a drastic change to the direction of travel, and must be forced to do so, under quick steering. The sharper (and thus slower) the corner, the faster the steering. It's better, in that case, to turn a bit too much rather than too little. If the car is rear-driven and tends to acute oversteer, you should consider being a bit more gentle. If the track is slick (or if in a Rally stage), the method still applies, since it's even more important to force the car to change direction. A change which it is reluctant to make, due to slippage. Therefore, the car's reaction might appear to be "delayed", but, if don't steer even more needlessly, but wait for it to come around, it will do so ideally. Clearly, this can be diagnosed by the car's turn-in. In other words, any tendency of [[Understeer] during the first half of the corner is more likely to occur to due to lack of steering smoothness or steering decisiveness, far more than it is likely to be a result suspension geometry and car setup.
Recommended methodCombining various steering styles is not recommended. There is a small range of effective techniques, and each is used in specific car models and driving situations (like trying to park in a car without power steering). However, for the best performance, the driver must make a balance of two methods. This combination will less or more fit any type of driving situation and car, and we highly recommend that you stick to it, as it can improve your performance and comfort. Compare this performance of a J-Turn to these two. Can you see the difference? The first demonstration is smoother and more elegant, controlled and easy for the instructor, because of two reasons:
Begin with always keeping the hands on the wheel. Even when starting the car, always keep one hand in contact with the wheel and keep it there as long as the engine is started. Don't place hands over the wheel, hook them inside it or through it. This limits control, comfort and can result in fractures. Editor's note: I have seen many driver struggle and fail with skid control, evasive manouvering and several types of cornering scenarios, in addition to lacking any sort of tactile feedback through the wheel, due to the sole fact of not gripping and turning the wheel in an efficient manner. Sticking to this technique can make car control very easy and percise, along with an increase in confidence and comfort. It has been tried in various driving conditions and cars, and proven superior over other techniques. To quote one of my trainers on the effectiveness of the suggested approach:
Fixed-input steeringThis is a simple method, and the most commonly used in motorsport. All curves, and most corners (on the track!), can be engaged simply by gripping the wheel with both arms and steering it around. This way, the grip at the wheel remain good, and the driver always knows where the front tires are pointing. In the more prominent Single-seater leagues (mainly F-3 and F-1), and in oval-racing, fixed-input steering is the only correct means of steering the car due a small leverages possible and required and due to the driving position and shape of the steering wheel (which is often a seperate console from the car) and even in road-car racing and lately in the WRC and even roadcars, anything else is not very commonly required. It is important to state that the grip on the wheel should be just tight enough to keep it controlled. Any squeezing will not only prove uncomfortable, but will also damage the ability of receiving feedback through the wheel. While this point is easy to keep when traveling in a straight line, it is harder to keep during the sharper corners. A common mistake is to grip the wheel with the palm resting on the face on the rim, possibly with vertical thumbs. It is both safer and more controlled (whenever driving on tarmac) to put the palm on the outside part of the rim, thumbs and fingers wrapped around. However, don't control and stabilize the wheel with only the thumb, as you will get tired. A good tip off, is to take a deep breath before turning into sharp corners and than exhale just before the corner. Hold the wheel at 09:15 (9 & 3 O'Clock, with the wheel as a clock), with the wrists as straight as possible, palms on the outer part of the rim and the heel of the thumb slightly pressing against the face of the rim. The thumbs should be hooked in their designated locations, and the fingers wrapped around the wheel. The index finger should be slightly tilted upwards, but it's fingertip should be in slight contact with the thumb. The two little fingers should protrude below the spores of the wheel. For stabilizing the wheel and making small corrections, guide the wheel with the origin of movement being the wrist rather than arm. For larger inputs, keep the wrist as steady as possible while steering, keep the thumbs hooked but relax your fingers. Grip the wheel with the whole hand: Both the palm, wrist, thumb and fingers. Do not let only your thumb or palms do the stabilizing, your fingertips are more sensitive than they are. Fixed-input steering is used whenever the wheel has to be turned quickly and in succession (a slalom course, chikane or an evasive manouver being good examples), or whenever the direction of driving remains straight ahead (fast curves). For small steering adjustments while making it through fast curves, steer gently, symmetrically and slowly in and out of the curve. In this case, it's better to turn too little than too much. Adjust the wheel slightly with your wrists and fingers, rather than the whole arm. Let both arms share the load equally. If you need to steer through a tight chicane, slalom course, or make a quick evasive steering manouver, remain with fixed-hands. This time, however, steer faster (especially during evasive manouvering), and with the arm rather than the palm (keep the wrist steady). Keep the thumbs under the crossbrace for more stability. In evasive manouvering, begin by braking to wipe off speed, and than use a "Bump to-Bump" style: Turn the wheel at a certain angle to one direction, and than quickly in the opposite direction at the same amount, and than straighten. Don't be afraid of crossing your forearms. If your hands get tangled but more lock is nessecary, resort to a hand by-hand operation. Your pushing hand (the left hand in a right turn) should roughly be at 6 O'Clock on the wheel. Now, place the other hand (the pulling hand) above it (close to 12 O'Clock) and yank the wheel down. The hands should regain the 9:15 position. When you corner, and have to turn more than 90-100 degrees, it's recommended to use the "Pull technique". Pull steeringThis is a classic method in the world of WRC and from there is has spawn and has become the method considered best for all motoring, even road driving. Under sharp or moderate cornering, it allows for maximum leverage with minimum hand movement, while always keeping one hand steering and the other at full control of the wheel or of other controls, if nessecary. This technique is about regaining the 9:15 position after the wheel is turned. However, to differ from most conventional techniques, here the operation is led only by the pulling hand (the hand in the direction of the corner), which generally has more sensitivity due to use of arm, palm and finger muscles and nerve-endings. Additionally, by using back muscle strength, you are able to keep the wrist firm and the action quick and powerfull, as nessecary. It is also easier for the driver. When pushing, unsensitive shoulder muscles operate the movement, resulting in less sensitivity and more fatigue. Why to pull? Bearing in mind that steering a modern car, even a racing car without power steering (but with a modern rack), is an easy task requiring more gentle handling and arm work of a finer motor skill rather than a grosse one, a pulling motion is physiologically preferred over pushing with our upper body. Place one of your hands ontop of the wheel, pull down towards 9O'Clock or push towards 3O'Clock. When pushing, you will notice the movement originates from the shoulder and the grip from the palm. The shoulder itself will be angled to apply slight pressure against the lower neck. When pulling, the hand itself is used to move the wheel (biceps, triceps, forearm) and that the elbow and wrist are moving. You will also notice that the grip originates from the fingers and fingertips and is hence lighter. If you go further to perform this with the key inserted, but not turned on (I.E. no power-steering), you will notice pulling is much easier. If you keep pulling down towards the bottom of the wheel, than you will notice inconvenience as the wrist over-flexes The same advice is given from race drivers and racing trainers who were qualified in the format of gynastic institutions with an interest in motorsport, or that are themselves also mountain bikers.[1][2]
The pulling hand is relocated before the corner, to pull just enough to get the car to turn as needed and to go back to 9 or 3 accordingly. That is, if you wish to turn 180 degrees to the right, the right hand is being relocated (from it's position at 3 O'Clock) 180 degrees to the left (9 O'Clock), and pulls back to 3O'Clock. Meanwhile, the opposite hand keeps holding the wheel from where it is in 9 O'Clock. It than alternates grip to the pulling hand, which pulls under the stationary hand (which is now supervising the steering input), untill it returns to 9 or 3. You can relocate the pulling hand on top of the wheel (12 O'Clock) and therefore pull 90 degrees, or from across, just above the stationary hand, thus turning 180 degrees, or even place the pulling hand on the bottom of the wheel upside down (gripping it, not palming it), pull under the stationary hand and put in 270 degrees of rotation. After the hands have returned to the 9:15 position, stretch the arms and palms to make sure you are wrapping your arms around the rim, not on it's face. This will improve control and comfortability. To undo the steering, the opposite hand is now relocated accordingly and pulls back to where it came from. Pulling into the corner is done smoothly but decisively, while taking the lock off is done more slowely and gently. The stationary hand lets the rim run under it controlably. If, for the sake of disscussion, the input nessecary is smaller than intended, the stationary hand can grip the wheel and the opposite hand can slide back to the correct location. It can also straighten the steering or countersteer. Regradless, it allows to have better control and more feedback when pulling the wheel with less effort, and keep knowledge on the amount of steering input applied. Note that, if the other hand is busy in shifting or applying the handbrake, a situation can arouse where the pulling hand will have to push the wheel. With a bit of practice this can be made smoother. A 90-degree pullThe pulling hand goes on top of the wheel (12 O'Clock), pulls down to 9 or 3, when the other hand stays stationary. This sort of steering input is not recommended, as it is better, for these small leverages, to simply use fixed-input steering. For the same reason, relocating both hands before the corner (see "dual-movement steering") is not recommended here. Using the dual-movement method here will only result in more effort and a difficulty in retracting the wheel. A 120 degrees pullIn most of the modern race cars, this is the amount of lock that should drive you through a hairpin or a very sharp corner. For this, the pulling hand is placed above the stationary hand, in 11 or 1 O'Clock or so and pulls back to 9 or 3. A 180-degrees pullIn older cars with a greater steering ratio, or in road cars, the pulling hand goes across the wheel, just over the other hand. This is not going to be a full 180 degrees, so you might want to hook the thumb of the pulling hand under the spore of the wheel and pull with it, to reach a full 180 degrees of leverage. Now, streach your arms to make sure your wrist stays firm as you make corrections with both arms. Now, take the other hand and do the exact same drill, in reverse. Pulling is done quite quickly, while pulling back is done gently. A 270-degrees pullThe pulling hand goes to 6 O'Clock (bottom of the wheel). The idea is to hold the hand with the palm pointing up, hand upside down, gripping the rim firmly. Now, pull all the way across the steering wheel, under the stationary hand (momentarily lift it) and back to 9 or 3. Pulling is done almost sharply turning in, and gently coming out. A 360-degrees pullIf your car has an enormous amount of lock to-lock ratio, you might need to turn it 360 degrees. You will need to stay in 9:15, open the palm of the pulling hand while keeping the thumb hooked inside (with support of the stationary arm). This does not mean to "palm" the wheel. It means to turn the hand, with the palm around the thumb, grip the wheel and turn it 330 degrees (all together being 360), with the support of the opposite hand, than gripping the wheel and turning it around to complete a revolution of 360 degrees. Quickly turn-in, gently exit. This application is required for drifting mainly, where the wheel has to turned shaply the other way as the slide is induced. Instead of letting go of the wheel, you use your hands to make a full 360 degrees revolution and than you are able to turn the additional 240 degrees with hands in fixed inputs. With this technique, you only let go of the wheel in transitions during drifting, or when you oversteer sharply on ovals. Any sort of turning the wheel more than 360 degrees in one movement is not recommended, and should only be used in U-Turning or complex maneuvering in cars with a bad steering ratio. Successive corneringIn the event of successive cornering, this method can be used to pull the wheel in great movements to overlap the initial turn-in without retracting the wheel between rapid corners. You can, for an example, steer 180 degrees right and than pull 270 degrees to turn a 90-degrees left, and than relocate the right hand to 12 O'Clock to take off the lock and back to 09:15. This way, only three hand movements are used to steer the car through two successive corners, with the hands kept most of the time at the correct basic stature. In any other technique, this manouver would require much more hand movements, and would have been much less accurate. In this respect, we should mention one extreme situation where we would let the rim slide under our hands, which is when we perform opposite lock (steering from lock to lock) in a car with a standard steering ratio, like when making transitions in a drift car. Otherwise, it is possible to use the correct technique, even up to the edge of the rack (one 360 degrees pull and than with fixed input or one 180 degrees pull followed by another 360) Extreme casesThere are extreme cases, where the same technique is applied, but in a slightly different manner. Under the assumption that your car has effective power-steering, when making parking manouvers, you can palm the wheel with the pulling hand and with the stationary hand in contact with the wheel. As you reach the nessecary steering input, slide the hands to the 9:15 position. If the wheel is not power-assisted, a completly different technique must be applied in times. When the wheel has to be turned quickly from lock to lock, this method is combined with the fixed-input method. The driver turns the wheel 90 degrees with both hands, from which the pulling hand (now on the bottom of the wheel) is ready to make a quick pulling movement of 270 degrees, regaining the 9:15 position and allowing for another such movement to be made in rapid succession. Three such movements are normally enough to steer from lock to lock, and is preferred over a "hand by-hand" operation. IllustrationsAlternativi Driving instructor Iay Alon and rally driver Titi Aur demonstrating the correct technique: Other techniquesThere are, of course, other methods used to turn the wheel. These method are not recommended, because they usually involve successive and rapid motions (instead of one fluid motion), or use the brute strength muscles of the shoulder used when pushing the wheel along. Hand by-hand steeringThis is an improved method of fixed-input. In these techniques, the wheel is first turned with hands fixed in 9:15. Than, once they reach a certain point and have to pass it, the hands relocate to enable more lock to be put on more easily. One method is to let the pulling hand (in the direction of the corner) let the wheel slide under it with control, while pushing the wheel towards it with the other hand, reaching a state where one hand is in 9 or 3, and the other on 6O'Clock, allowing to keep the wheel turned 180 degrees more comfortably. This is not reconmended due to lost of grip, and the assymetrical work the hands do in this manouver, for a mere 180 degrees of rotation. In another method, taught the BMW and Audi driving schools, both hands are used to rotate the wheel about 180 degrees or slightly less. Than, the pulling hand is relocated above the pushing hand, which than goes to complete a full revolvement of the wheel with the palm. This method has the same disadvatage, and can only be used for inputs greater than 360 degrees. It should only be used in slow speed manouvering with cars that do not have power steering. Hand over-hand steeringAlso called "rotational steering". For sharper corners, some drivers would use this habit, of crossing the hands over, pull, cross over and than push. This method is the most simple and maybe natural way of turning a wheel, and that is the reason that many people use it. It's generally reliable, and is also quick, but it consists of constantly pulling and pushing, for a generally small amount of steering input. It is therefore unsmooth and inaccurate. Some driver refine this method, and use fixed-input steering and than relocating the pulling hand or the pushing one accordingly to allow for more leverage. This should be avoided as possible. Another common mistake is to hook the hands inside the rim while turning. This is very dangerous, and while it makes for a better grip, it limts leverage and control due to wrist movement and use of unsensitive shoulder muscles. Hand to-hand steeringThis is another road driving practice that has, due to great popularity in that field, entered the realm of motorsport. This time, each hand stays on it's respectable side of the wheel, pulling down, pushing up and constantly sliding with the opposite hand, "feeding" the wheel through the hands in a "shuffle" movement, in smaller or larger movements. This practice is smoother than the previous method, but it is not the method for racing, since it still concludes of repitive movements. Indeed each hand remains on each side of the wheel, but this causes the wrists to twist when pulling down, disabling smooth control. It has four general styles: Push and slideThe pushing hand leading the action, pushing the wheel towards the other hand, which stays stationary. By prespositioning the pushing hand before the corner, this allows for some 200 degrees of leverage. However, there is a problem in taking the lock off, and control is not going to be as smooth. This is the classic hand to-hand method. Pull and slideThis is a method used in Japanese Drifting. The driver keeps the opposite hand generally idle, letting the wheel slide under it, while rotating the wheel by yanking it around with the pulling hand. This movement still requires constant hand movement, and does not enable to use the sensitivity of the pulling due to rapititive movements and wrist movement. Shuffle steeringOne hand pulls down, the other pushes up, all between 11 to 8 on one side of the wheel, and 1 to-4 on the other side. "Pull-Push"This is a more refined method of this style, where the pulling hand is relocated before the corner, traditionally on top of the wheel, pulls down to about 7 O'Clock, where the oppositte hand grips the wheel and pushes it up to about 1 O'Clock. One handed steeringWe point this method out to make a statement that, "palming" the wheel along is not going to be smooth or safe in any driving scenario other than slowspeed or "dry" (static) parking manouvering, in which case it can be combined with the pull method (other hand idle, but in contact with the wheel). It's useless in any sort of advanced motoring. Dual movement steeringThis is a much more popular technique. It involves relocating both hands before the corner (preperation movement) and than steering into the corner (turn-in movement), ideally returning to the 9:15 position after the wheel has been turned, stable, in control and ready to put more or less steering lock in or out. However, this method is far from perfect. Relocating both hands makes for a slower application, and causes you to grip the wheel in a very loose manner for quite some time. Even after the wheel is gripped, all knoledge of the direction in which the front tires are facing is lost, and there will be a difficulty in taking the steering lock off. This is especially crippled in successive turns, or in rallly or autrocross driving, where there is a need to shift or apply the handbrake, even while turning. Push steeringThis is a method involving moving the hand in the direction of the corner untill it's just above the other hand. Than, push with both hands like a "handlebar", enabling about 220 degrees of rotation. The point of this technique being, that pulling down creates a bend in the wrist, thus disabling smoothness and control. However, there are other ways to manage the wheel without twisting the wrist, which do not include pushing, which is an action based entirely on muscle shoulders, which have brute strength and very little sensitivity. Also, this turning style, does not enable much leverage, and therefore has a very limited use, as it can't be used for the smaller curves, or the tight hairpins. Once the wheel is turned, the ability to control understeer or oversteer is minimal. Read here for more on this technique. The article claims that wrist flexation causes a lost of sensitivity, which again results first and foremost from the false assumption that steering is a physical toil (based on the days of old heavy steering wheels) that requires strong muscles and repetitive hand movemnets to be applied. When the same author talks about pedal operation and shifting, it is intersting to see that he suddenly referrs to a more gentle movement, that originates ( in the event of shifting down) from the wrist. Additionally, the author specifically referrs to "pulling down towards 6O'Clock" I.E. Shuffle steering, which also explains his preference of a hand-over-hand operation for U-Turns. In the technique we suggest, the pulling hand never goes below the diameter of the wheel, hence this flexation does not occur (the wrist movement that does occur is completly different in a physiological plain). Additionally, the world of motorsport relies greatly upon tradition from eariler racers. That is, you pull on the wheel because I told you my instruct told me so as a student that his instructor told him so, tradition at it's best! The author did not supply any such example of any other racer or racing school promoting this method (even though one oculd easliy find some), while we have supplied evidence from several places ( the videos). The rational behind the technique is not nessecarily a better arguement than the simple fact that a reliable source or instructor told you so. Just like you can tell nonesense, you can make up an obscure logic behind an irrational technique. The fact remains that the majority of race schools tend to this method, and that people have been found to be smoother by pulling. Even if a certain persons finds (or "feels") that pushing works better for him, does not make it a techniqe. Put in plain English:
However, from a point of reason, the question of whether the disscussed pushing movement will be more sensitive is greatly irrelevant, as the net result is poor leverage and a very awkward hand position in the corner, unlike in a pulling movement, where a correct grip is constantly kept and the steering application and unwinding are symetrical in terms of the applied hand movement. If pushing is so critical to smoothness, why does the author suggestes that the wheel be winded back in a pulling motion, completly different from the hand movement used when turning in? And what if a change in the turning angle or countersteering is required somewhere in the corner? Additionally, the article promots using this pushing style only in a very limited number of corners, as most corners are driven with both hands and sharp switch-backs are made hand-over-hand, not to mention that modern race cars do not need such big steering inputs as they do not need an application of scuh strong muscles. The very notion, that it is better ot prefer crossed forearms or repetitive hand movements over this method whenever possible, illustrates how impractical this technique is. Furthermore, the yet to-be explained point about wrist movement would suggest that the author did not even consider that the driver might cross his hand over, neither distinguish between smooth turning of the wheel and sensitive grip of it when static. The techniques desribed are the most basic and refers to fixed-input, rotational and shuffle-steering, as well as this awkward steering style, which was taught in a different variation at BMW's at the late 80's, under the assumptions that drivers turn too slowely to avoid obstacles and that the steering rims of the time required more torque to be applied against them. The method was quickely abandoned. The probelm with extensive wrist flexation is the narrowing of the carpal tunnel hosting the median nerve which runs to the heel of the thumb. The problem again relates either to extensive wrist movement when the driver pulls down all the way towards the bottom of the wheel, or when the wheel is gripping for long durations of time this way, rather than turned this way in a corner. Even if the above carries truth, than it is overcompensated by the better use of the motor units of the hand and aided by the fact that the opposite wrist remains put and in a position to aid or correct the input, or recieve feedback. Additionally, the notion of pushing can be fed from the wrong assertions of the article that (a) The palms are the main sensory input, (b) Force is ought to be applied against outside diameter of the rim; (c) That the range of motion of both hands in 9 and 3 is 190 degrees (Rather, it is about 250 degrees, making the suggested technique redundant). Common mistakes
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